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17 Bit Software 3: The Continuation
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17-Bit_The_Continuation_Disc.iso
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amigan
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amigan 8
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mklv.makemaz.c
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C/C++ Source or Header
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1994-01-27
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2KB
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111 lines
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */
#include "mklev.h"
extern struct monst *makemon();
extern coord mazexy();
makemaz()
{
int x,y;
register int zx,zy;
coord mm;
for(x = 2; x < COLNO-1; x++)
for(y = 2; y < ROWNO-1; y++)
levl[x][y].typ = (x%2 && y%2) ? 0 : HWALL;
mm = mazexy();
zx = mm.x;
zy = mm.y;
walkfrom(zx,zy);
mkobj_at(AMULET_SYM, zx, zy);
mkobj_at(ROCK_SYM, zx, zy); /* put a rock on top of the amulet */
/* (probably this means that one needs a wand of digging to reach
the amulet - we must make sure that the player has a chance of
getting one; let us say when he kills the minotaur; of course
the minotaur itself may be blocked behind rocks, but well...) */
for(x = 2; x < COLNO-1; x++)
for(y = 2; y < ROWNO-1; y++) {
switch(levl[x][y].typ) {
case HWALL:
levl[x][y].scrsym = '-';
break;
case ROOM:
levl[x][y].scrsym = '.';
break;
}
}
for(x = rn1(8,11); x; x--) {
mm = mazexy();
mkobj_at(0, mm.x, mm.y);
}
for(x = rn1(10,2); x; x--) {
mm = mazexy();
mkobj_at(ROCK_SYM, mm.x, mm.y);
}
mm = mazexy();
(void) makemon(PM_MINOTAUR, mm.x, mm.y);
for(x = rn1(5,7); x; x--) {
mm = mazexy();
(void) makemon((struct permonst *) 0, mm.x, mm.y);
}
for(x = rn1(6,7); x; x--) {
mm = mazexy();
mkgold(0,mm.x,mm.y);
}
for(x = rn1(6,7); x; x--)
mktrap(0,1);
mm = mazexy();
levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = '<';
levl[xupstair][yupstair].typ = STAIRS;
xdnstair = ydnstair = 0;
}
walkfrom(x,y) int x,y; {
register int q,a,dir;
int dirs[4];
levl[x][y].typ = ROOM;
while(1) {
q = 0;
for(a = 0; a < 4; a++)
if(okay(x,y,a)) dirs[q++]= a;
if(!q) return;
dir = dirs[rn2(q)];
move(&x,&y,dir);
levl[x][y].typ = ROOM;
move(&x,&y,dir);
walkfrom(x,y);
}
}
move(x,y,dir)
register int *x, *y;
register int dir;
{
switch(dir){
case 0: --(*y); break;
case 1: (*x)++; break;
case 2: (*y)++; break;
case 3: --(*x); break;
}
}
okay(x,y,dir)
int x,y;
register int dir;
{
move(&x,&y,dir);
move(&x,&y,dir);
if(x<3 || y<3 || x>COLNO-3 || y>ROWNO-3 || levl[x][y].typ != 0)
return(0);
else
return(1);
}
coord
mazexy(){
coord mm;
mm.x = 3 + 2*rn2(COLNO/2 - 2);
mm.y = 3 + 2*rn2(ROWNO/2 - 2);
return mm;
}